Re: MS sidwinder ffb wheel



Joshua Smith [MSFT]
07-10-2005, 01:49 AM
It was complicated. That together with the fact that when IHV's want to try
to save a little money in production cost the gameport is the first place to
go since not everyone uses those components, which leads to inferior ports
and more problems. Luckily the technology is dead.

Joshua Smith
OpenGL Test Lab
Microsoft
------

This posting is provided "AS IS" with no warranties, and confers no rights.


"Richard Urban" <richardurbanREMOVETHIS@hotmail.com> wrote in message
news:uOKrz%23YVFHA.2124@TK2MSFTNGP14.phx.gbl...
> Hmn! Sounds a bit incompatible to me! (-;
>
> --
> Regards,
>
> Richard Urban
>
> aka Crusty (-: Old B@stard :-)
>
> If you knew as much as you think you know,
> You would realize that you don't know what you thought you knew!
>
>
> "Joshua Smith [MSFT]" <joshsm@online.microsoft.com> wrote in message
> news:eAlWk1YVFHA.3184@TK2MSFTNGP15.phx.gbl...
>> Not true.
>>
>> This device has some issues on Windows XP, but then most gameport devices
>> do. That is why the technology was dropped years ago. I suspect you have
>> more than one gameport in the system. This is almost always the reason
>> for the device working and the forces not. Be sure to check in the BIOS
>> for a gameport device. Some systems expose one even though there isn't a
>> physical connector for it on the outside. I have seen machines too that
>> have them exposed but no way to turn them off. There isn't anything you
>> can do in this situation. Basically what is happeneing is the wheel data
>> is coming in one gameport, but the force data is being sent back on the
>> MIDI channel of the first MIDI device found, which is usually the one
>> built into the motherboard.
>>
>> Joshua Smith
>> OpenGL Test Lab
>> Microsoft
>> -----
>>
>> Get Secure! www.microsoft.com/security
>>
>> This posting is provided "AS IS" with no warranties, and confers no
>> rights
>>
>>
>>
>> "Richard Urban" <richardurbanREMOVETHIS@hotmail.com> wrote in message
>> news:e%23CVNErUFHA.3428@TK2MSFTNGP10.phx.gbl...
>>> Not compatible!
>>>
>>> --
>>> Regards,
>>>
>>> Richard Urban
>>>
>>> aka Crusty (-: Old B@stard :-)
>>>
>>> If you knew as much as you think you know,
>>> You would realize that you don't know what you thought you knew!
>>>
>>>
>>> "Matthew" <Matthew@discussions.microsoft.com> wrote in message
>>> news:5D45C155-0E3D-42D9-BB1E-24AC18B060D1@microsoft.com...
>>>> hi
>>>>
>>>> i have this device connected to my computer using the Win XP Autodetect
>>>> drivers and it finds it no problem. however the problem i am faceing is
>>>> that
>>>> there is no force feedback in any of my games. it is connected using
>>>> the old
>>>> gameport connector NOT USB. Thanks in advance for the help
>>>>
>>>> Matthew
>>>
>>>
>>
>>
>
>


Re: MS sidwinder ffb wheel